Crafting > General

Attaching Signets

Valid for Patch: 1.5.6

Signets can be attached to a Talisman or Weapon to provide a proc effect or passive stat boost. To attach a signet, place the item and the signet in the Assembly window and click the button. In order to attach a signet, the item must be at full durability.

You can overwrite an old signet with a new signet, but the old signet will be destroyed.

Signets cannot be crafted, but have a chance to drop off lair and nightmare mobs (usually higher HP, deal more damage, and have some immunity to CC or certain states), or can be obtained from quest rewards** or the Marketplace.

The quality and effect of the signet can be increased by combining 10 of the same type.

 

Weapon and Head Signets

Abuse Abuse: When you hit a target, you have a 10% chance to gain a damage increase of 7/14/21% for 5 seconds. (11 second cooldown)
Aggression Aggression: When you hit a weakened target you have a 15% chance to gain 5/10/15% damage increase for 6 seconds. (10 second cooldown)
Benediction Benediction: When you heal a target there is a 20% chance they will gain a barrier that absorbs 40/80/120 and lasts 10 seconds.
Breaching Breaching: When you penetrate a target you have a 33% chance to make your target take 10/20/30% more damage from further penetrating hits for 7 seconds.
Castigation Castigation: When you hit a target you have a 10% chance to make your next 4/8/12 hits never miss. (10 second cooldown)
Cruel-Delight Cruel Delight: When you hit a weakened target, you have a 5% chance to be healed for 47/94/141 every 2 seconds for 8 seconds.
Detainment Detainment: Your hinder effects last 10/20/30% longer.
Extrication Extrication: When you hinder a target you are healed for 40/80/120.
Fury Fury: When you achieve 10 hits you gain 3/6/9% damage increase for 6 seconds. (6 second cooldown)
Interdiction Interdiction: When you impair a target you are healed for 26/53/78 every 2 for 6 seconds.
Laceration Laceration: When you critically hit a target you gain a critical damage increase of 6/12/18% for 15 seconds. (15 second cooldown)
Obedience Obedience: When you hit an impaired target you gain increased damage of 1/2/3% per stack for 5 seconds, up to 3 stacks.
Opportunism Opportunism: When you hit an afflicted target, you have a 20% chance to hit them for an additional 48/95/144 damage.
Sadism Sadism: When you hit a target you have a 10% chance to hit them for an additional 80/158/236 damage.
Temperance Temperance: When you heal a target below 50% health they are healed for 24/48/72 every 2 seconds for 8 seconds.
Valour Valour: When you critically hit a target you gain a barrier that absorbs 40/80/120 and last 10 seconds.

 

Head Signets

Corruption Corruption: Your affliction effects deal 5/10/15% more damage.
Discipline Discipline: When you are glanced you gain a 62/124/186 defense rating for 8 seconds. (10 second cooldown)
Order Order: When you block you gain a 10/20/30% block chance for 4 seconds. (10 second cooldown)
Reinforcement Reinforcement: When you are glanced you gain magical and physical protection of 47/94/141 per stack for 4 seconds, up to 3 stacks.
Resilience Resilience: When you block you gain 31/62/93 block rating per stack for 4 seconds, up to 3 stacks.
Kingdom Kingdom: Whenever you hit you gain a single Kingdom counter which increases your hit rating by 6 for 4 seconds per stack. The effect can stack up to 20 times. An additional stack is gained if an attack penetrates or critically hits. (This signet is purchased from the Envoy of Ca' de'Oro at 906,306 and is only applicable to the purchased Ageless Blood, Forgotten Ashes or Time's Mark head pieces)
Thinis Thinis: Whenever you use a healing ability which builds a resource, you have a 20% chance to gain a resource for your secondary weapon. (This signet is purchased from the Envoy of Ca' de'Oro at 906,306 and is only applicable to the purchased Ageless Blood, Forgotten Ashes or Time's Mark head pieces)
Trenches Trenches: Whenever you are glanced, you evade, or you block an attack, you gain a Trench counter. Once this counter reaches 6 you are healed for 3% of your maximum health. This effect can only occur once every 8 seconds. (This signet is purchased from the Envoy of Ca' de'Oro at 906,306 and is only applicable to the purchased Ageless Blood, Forgotten Ashes or Time's Mark head pieces)

 

Major Signets

Amelioration Amelioration: Your heal rating is increased by 47/94/141.
Vigour Vigour: Your health is increased by 165/330/494.
Violence Violence: Your attack rating is increased by 47/94/141.

 

Minor Signets

Ablation Ablation: When your health is below 50% the next 5 hits against you do 9/17/25% less damage. (12 second cooldown)
Assassination

Assassination: Your strike attacks do an additional 1/2/3% damage.

Barrage Barrage: Your blast attacks do an additional 1/2/3% damage.
Cleaving

Cleaving: Your focus attacks do an additional 1/2/3% damage.

Distortion Distortion: Your Chaos attacks do an additional 1/2/3% damage.
Echoes Echoes: Whenever you critically heal a target they gain a heal over time effect, healing them for 7/13/20 heal every 1 second for 5 seconds.
Equilibrium Equilibrium: When you critically heal a target they gain a 5/10/15% damage increase for 5 seconds. (15 second cooldown)
Execution Execution: Your Assault Rifle attacks do an additional 1/2/3% damage.
Flux Flux: Your Elemental attacks do an additional 1/2/3% damage.
Fortification Fortification: When your health is below 50% you gain a barrier that will absorb up to 126/252/277 damage for 10 seconds. (12 second cooldown)
Harmony Harmony: Your healing effects are increased by 1/2/3%.
Hatred

Hatred: When you block, evade, or are glanced you generate a minor/medium/large amount of hate on your offensive target. 6 second cooldown.

Hunger Hunger: Your leech effects are increased by 1/2/3%.
Liquidation Liquidation: Your Pistol attacks do an additional 1/2/3% damage.
Rage Rage: Your frenzy attacks do an additional 1/2/3% damage
Recursion Recursion: Your chain attacks do an additional 1/2/3% damage.
Rejuvenation Rejuvenation: When your health is below 50% you are healed for 50/100/150 and affected by a heal over time effect healing you for 19/38/57 every 2 seconds for 8 seconds. (12 second cooldown)
Salvation Salvation: When you block, evade, or are glanced, you gain 2/4/6% damage reduction for 5 seconds. (6 second cooldown)
Security Security: Your barrier effects are increased by 1/2/3%.
Serenity Serenity: When you critically heal a target you reduce your offensives targets hate towards you by a small/medium/large amount. (15 seconds cooldown)
Serration Serration: Your Fist attacks do an additional 1/2/3% damage.
Shards Shards: Your Shotgun attacks do an additional 1/2/3% damage.
Shattering Shattering: Your Hammer attacks do an additional 1/2/3% damage
Storms Storms: Your burst attacks do an additional 1/2/3% damage.
Subjugation Subjugation: When you land a critical or penetrating hit you reduce your offensive targets hate towards you by a small/medium/large amount. (15 second cooldown)
Swords Swords: Your Blade attacks do an additional 1/2/3% damage.
Thirst Thirst: When you critically heal a target they gain a 5/10/15% leech effect 5 seconds. (15 seconds cooldown)
Tomes Tomes: Your Blood attacks do an additional 1/2/3% damage.

 

Auxiliary Weapon Signets

Signet   Chainsaw   Rocket Launcher   Quantum Brace   Whip
Signet_AuxWeaponAugur
Augur
  Timber has an 11/22/33% chance to deal 45% more damage.   Pop Shot causes a detrimental effect that deals a low/medium/high amount of damage after 2 seconds.   The Vector damage over time effect can spread up to 1/2/3 enemies in a 5 meter radius around your target.   Whenever you hit a target with Crack!, you also appply a damage over time effect that deals 12/24/36 physical damage every second for 4 seconds.
Signet_AuxWeaponBinding
Binding
  When you use Timber, all damage you receive is reduced by 5% for 2/4/6 seconds.   Each enemy you kill with Pop Shot reduces its cooldown by 1/2/3 second(s).   Reduces the activation time of Space by 0.3/0.5/? seconds.   Whenever you hit a target with Crack!, you also apply a detrimental effect that increases all damage received by 1.5/3.0/4.5% for 3 seconds.
Signet_AuxWeaponCharge
Charge
  Increase the radius of Hurly-Burly to 7 meters and damage dealt by 10/20/30%.   10/20/30% damage increase for Clusterstruck.   Improves Collider to hit an additional target and increases damage dealt by 5/10/15%.   At the end of the channel, Whip It Good will leave a persistent ground effect. Every second up to 5 enemies in the area are dealt 16/31/? physical damage.
Signet_AuxWeaponImprint
Imprint
  Whenever you hit with Hurly-Burly, you gain a single stack of the Imprint effect, which increases your Magical and Physical Protection by 5/10/15 per stack for 8 seconds. Stacks up to 25 times.   Clusterstruck has a 8/16/24% chance of not triggering its recharge timer.   Improves Collapse with a 3/6/9 meter backward dash.   At the end of channeling Whip It Good, you and up to 5 friends within 5 metres gain a beneficial effect that increases physical and magical protection by 130/270/? for 5 seconds.
Signet_AuxWeaponMod
Mod

 

Diamond Grit pulses a point blank AoE, affecting up to 5 enemies in a 5 meter radius around you every second, dealing 38/77/? physical damage.   Reduces the damage you receive when you activate Death from Above to 6/3/?% of your maximum health.   Increases the duration of the Charge heal over time effect by 1/2/3 seconds.   Giddy Up also increases all damage dealt by affected targets by 2/4/6% for 3 seconds.
Signet_AuxWeaponOverdrive
Overdrive
  Increases the barrier of Diamond Grit by 10/20/30%.   Whenever you activate Death From Above you gain a beneficial effect that increases your movement speed by 5/10/15% for 7 seconds.   Increases the effectiveness of the Density persistent ground area by 25/50/75%.   Giddy Up also increases the movement speed of affected targets by 3/6/9% for 3 seconds.
Signet_AuxWeaponSeal
Seal
  Improves The Carver's Art to perform an additional hit at the end of the channel dealing 172/377/? physical damage.   Big Red Button leaves a 5 meter radius area around your target for 5 seconds that does a low/medium/high amount of damage every second for 5 seconds on up to 5 enemies.   Increases the radius of Polestar by 1/2/3 meters. Increases the maximum number of targets by Polestar by 1/2/3. Increases the damage dealt by Polestar by 3/6/9%.   When a target affected by Whippersnapper gets up after being knocked to the ground, they are hit an additional time dealing 64/128/192 physical damage.
Signet_AuxWeaponTune
Tune
  Whenever you hit with The Carver's Art you also heal for 10/20/30% of the damage dealt.   Reduces movement penalty of Big Red Button by 33.3/66.6/?%.   While casting Oblivion and for 1/2/3 seconds after, you will be immune to all forms of crowd control.   When a target affected by Whippersnapper gets up after being knocked to the ground, their movement speed is reduced by 10/20/30% for 5 seconds.

 

** Repeatable solo quests in Nightmare areas offer a signet bag as a reward. These include:

Blue Mountain:

  • The Filth Amendment (from Orochi computer in the van at 674,822)

Scorched Desert:

  • The Last Legion (from Khalid at 435,635)
  • Scattered to the Wind (next to Khalid at 435,635)

City of the Sun God:

  • Eye of Horus (from Thutmose at 628,905)

The Besieged Farmlands:

  • Foul Banquet (from Father Lucian at 891,1215)
  • Red Hands Aren't Idle Hands (from Tracking Device at the end of Foul Banquet at 642,1321)
  • Ripples (from the Vampire Hunter at 540,1100)
  • Scarecrows for Dummies (from Note at the end of Ripples at 542,840, top floor)
  • The Cost of Magic (from Zaha at 475,880)
  • The Girl Who Kicked The Vampire's Next (from Zaha at 475,880)
  • Blood Sample (from Onyx Box at the end of The Girl Who Kicked The Vampire's Nest at 349,637)
  • Revenge Served Hot (from Celine at the windmill at 610,600)
  • Herbal Essence (from Fallen Blajini in Revenge Served Hot at 930,220)

The Shadowy Forest:

  • The Wild Hunt (from Iele at 885,690)
  • Fatal Fungi (from Fungi during The Wild Hunt at 810,460)
  • Crossroads (from Mosul at 570,615)
  • Knight of the Draculesti (from Tibor at 840,855)
  • Fatal Framing (from Romany Corpse during Knight of the Draculesti at 835,600)
  • Last Dance of the Padurii (from Anastasia at 950,810)
  • Free Spirit (from Root Cage during Last Dance of the Padurii at 1075,680)
  • Root of the Problem (from Large Infectious Spore Pod during Last Dance of the Padurii at 960,610)
  • The Draculesti (from Milosh at 835,860)

Carpathian Fangs:

  • Contagion (from the Smiths' Computer at 628,635)
  • Too Deep (from the Smiths' Computer at 628,635)
  • The Girl is Gone (from Lidya's Terminal at 1005,915)
  • A History of Violins (from Callisto at 910,425)

Additionally, most of the quests from Issues #5 and #6 offer a signet bag as a reward:

Blue Mountain:

  • The Search for Tyler Freeborn (from SD card at 140,212)
  • The Research of Tyler Freeborn (from SD card at 143,818)
  • The Tenacity of Tyler Freeborn (from Orochi tablet in cave during The Research of Tyler Freeborn)
  • The Vanishing of Tyler Freeborn (blue signet bag, from camera at 205,913)

Scorched Desert

  • Mean Streets (from Nassir at 900,311)
  • The Prisoner (receive at the end of Mean Streets)
  • A Time for Every Purpose (from Said at 836,591)
  • The City Beneath Us (from Said at 836,591)
  • The City Before Us (receive at the end of The City Beneath Us)
  • The Last Train to Cairo (blue signet bag, receive at the end of The City Before Us, can pick up from Nassir at 900,311 after completion)